Item, Ghoul, and Haven Card announcements
Item Cards
There has been some talk over the past week, and I do want to assure everyone that I am catching up with myself as far as item cards go. If you need to get item cards from me, please ask me before game. I will probably point you towards one of my narrators who will fill out the card and give it to you.
Item cards are necessary for any weapon, armor, specialized vehicles, bombs, holy water or other harmful liquid, specialized bullets, etc. Item cards are not needed for cell phones or pagers, non-protective clothing, computers, average cars (though if you have many, you should have a card that lists them), any most other mundane things that you might have. If youre not sure, ask me.
Ghoul Cards
If you do not tell me that you have a ghoul, then I cannot make the card if you do not have the card, then you do not actually have a ghoul. It is as simple as that.
The smarter your character is about finding a person to ghoul, the more likely that the person is going to be what youre looking for. If you grab some random schmuck off the street, your ghoul will have random schmuck off the street stats.
Please, for your good and for mine, write down your request for a ghoul card and hand it to me. I will not be writing up the ghouls at game, so I need to have a written record.
Haven Card
This is something new that I am implementing. I would like to have a description of each characters haven for plot purposes. What level of security, location, number of ghouls, etc. I would like to be able to inform each character of things that are going on in their individual neighborhoods, including home invasions, etc.
If you do not provide me with the information, I will make something up for you. Please e-mail all information to storytellerscbn@yahoo.com
I do expect the complaint: Sean, this is crap, why are you doing this?
My simple response The city of Santa Carla does not sit around waiting for you to wake up again. In fact, if you piss off the wrong people, they will want to make sure that you never wake up again.
Item Cards
There has been some talk over the past week, and I do want to assure everyone that I am catching up with myself as far as item cards go. If you need to get item cards from me, please ask me before game. I will probably point you towards one of my narrators who will fill out the card and give it to you.
Item cards are necessary for any weapon, armor, specialized vehicles, bombs, holy water or other harmful liquid, specialized bullets, etc. Item cards are not needed for cell phones or pagers, non-protective clothing, computers, average cars (though if you have many, you should have a card that lists them), any most other mundane things that you might have. If youre not sure, ask me.
Ghoul Cards
If you do not tell me that you have a ghoul, then I cannot make the card if you do not have the card, then you do not actually have a ghoul. It is as simple as that.
The smarter your character is about finding a person to ghoul, the more likely that the person is going to be what youre looking for. If you grab some random schmuck off the street, your ghoul will have random schmuck off the street stats.
Please, for your good and for mine, write down your request for a ghoul card and hand it to me. I will not be writing up the ghouls at game, so I need to have a written record.
Haven Card
This is something new that I am implementing. I would like to have a description of each characters haven for plot purposes. What level of security, location, number of ghouls, etc. I would like to be able to inform each character of things that are going on in their individual neighborhoods, including home invasions, etc.
If you do not provide me with the information, I will make something up for you. Please e-mail all information to storytellerscbn@yahoo.com
I do expect the complaint: Sean, this is crap, why are you doing this?
My simple response The city of Santa Carla does not sit around waiting for you to wake up again. In fact, if you piss off the wrong people, they will want to make sure that you never wake up again.
